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January 17th

Technically, there is no arcade version of Street Fighter IV in the US. However, that never stopped Chinese people from getting their fill of “so bah tou” (Guile) and “boxah” (Balrog/M Bison). And in a Mott Street arcade lies one of two places in New York (none found in Jersey yet) with SF4.

Unfortunately, there is a gaming principle I follow, which states that if I don’t own the game, I suck at it. Plus, Chinatown is known for some of the best SF players in the area, so that $1 game was going to be over quick.

I played two games, choosing Blanka and Guile. I got crushed both times. SF4 is actually a successor to SF2, a game release way back in the early nineties. The first time I ever played SFII, I was only six. Like all fighting games during that era, it’s a slower paced game that requires more patience and tactics rather than speed and quick reflexes of modern fighters.

That’s not to say SF4 didn’t get any changes. As I learned quickly, there are more ways to punish an exposed opponent such able to beat up a falling opponent from mid-air (like in SF alpha 3). Then there some other stuff that I haven’t figured out yet, like doing a Blank ball through a fireball.

In conclusion, despite playing variations of Street Fighter, I can never mastered it all because I do not own the game and take the time to learn the intricacies such as in Call of Duty.

The game comes out in consoles next month with the PC version following soon (I hope). You can be damn sure I will purchase the game and a joystick when it comes out on PC.

Then I left Chinatown and went home to watch…

*Scroll up, that’s what happened next*

Go home
  • http://www.videogamefreaks.net/ Kris Game Reviews

    I have the game since today and my first impression is nice but not a superb game. I was thinking the game will have better graphics but not.

  • http://www.videogamefreaks.net/ Kris Game Reviews

    I have the game since today and my first impression is nice but not a superb game. I was thinking the game will have better graphics but not.

  • http://areyoudesign.com/ Sai-Kit Hui

    Understandable. SFIV is literally a throwback to a game made almost twenty years ago. The fighting system wasn’t reinvented and the graphical style, while it migrated to a 3d engine, was derived from SFII.

    But for many people and me, it was THE game in the arcade and on the SNES.

  • http://areyoudesign.com Sai-Kit Hui

    Understandable. SFIV is literally a throwback to a game made almost twenty years ago. The fighting system wasn’t reinvented and the graphical style, while it migrated to a 3d engine, was derived from SFII.

    But for many people and me, it was THE game in the arcade and on the SNES.